48 Hour Global Game Jam: Mariana Wrench

My most recent complete project is a survival crafting game called mariana wrench. As part of a team of 4 we created this game in the space of 48 hours. It includes a gameplay loop where the player forages for different crafting items to purchase upgrades to grow their bases bubble, oxygen tank and house size/stage.

My features included;

  • adding a heightmap to generate realistic seafloor terrain
  • AI fish behaviour with 2 separate modes of engagement(running away from player and random patrols)
  • sound effects
  • song controller and sourcing music.

2nd most recent group project: Locked Course

My second most recent game project is a sci fi puzzle platformer adventure. The idea takes inspiration from other popular puzzle platformer titles. The player has 4 different tools at their disposal; A laser cutter tool, A grappling hook, A Portal Gun and gravity manipulating boots.

My contribution included;

  • Helping integrate UI functionality into C++ scripts(including weapon inventory messages, tooltips, tutorials, input directions and more)
  • Creating a weapon controller that integrates blueprints and C++ files together for one functional weapon controller system.
  • Creating a song controller and sourcing music and creating the first musical track.
  • Game breaking bug fixes to other members contributions.
  • Helping teach members how to use perforce source control for unreal engine.

3rd most recent group project: Buckthorne

Fantasy Adventure game created in unreal engine using GitHub LFS source control in a team of 4. 

My contribution to the project includes:

  •  Creating health and mana drops for the main character to replenish these character values
  • Interactable objects such as lockable doors and keys to add extra objectives to the game.
  • Basic inventory system
  • Scripted events such as a cave in of rocks and  a forest of trees falling over.

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